Charger A great thematic and mechanical choice for the mobility-focused barbarian. Wild magic Barbarian issue BUGS Maybe a bug, maybe I’m stupid, idk but I really tried to solve this myself and can’t. 14th-level Path of Wild Sorcery feature Whenever you roll on the Wild Sorcery table you can rollI had a player in my last campaign play barbarian/ paladin multi-class with berserker and oath of the ancients all the way to level 20. I heard about a possible wild magic barbarian subclass as datamine content. Path of Wild Magic: Supplement your rage with wild magic. If you want a bit better Wild Magic Barbarian subclass, there are two different recommendations I'll put forward for homebrew, depending on your DM. Losing bonus and reactions cuts you off from scaling with some of the strongest feats in the game. In the grid below, you’ll find each Surge’s name, the effect, and how many turns each lasts. Though not the most optimal choice for a Barbarian subclass, Wild Magic provides a fun and unpredictable gameplay experience. LumTehMad. He carries a sword that looks like it weighs more than he does. Each of the DnD Barbarian subclasses gives a fresh flavour to the beefy, rage-filled 5e class. Out of your mind. The d8 decides the school of magic and the d4 the trigger condition. Barbarians are all about hitting things. Advertisement. Path of Wild Magic 5e: Barbarian Subclass Review. 1. Wild Heart Barbarian has a nice ring to it, good rhythm. These include Wildheart, Berserker, and Wild Magic. When going into a Rage, the Wild Magic Barbarian rolls from the Wild Magic Chart and a random effect is given to the Rage. ago. My barbarian had the cursed flail that you lost control of you don’t hit something every turn, and when raging against the spider matriarch and phase spiders, Karlach got teleport every turn. Wild Magic's primary ability is Charisma, their saving throw proficiencies are Constitution & Charisma, and they have a Hit Dice of 1d6. Bolstering Magic helps keep our accuracy up more than any other GWM Barb. This causes the magic that powers him to “leak” in times of stress. ”. Barbarians use many weapons and armor and hit things hard. Caverns & Creatures Best Feats for Wild Magic Barbarian 5e March 28, 2023 Best Feats for Wild Magic Barbarian 5e by Prince Phantom The path of Wild. A more exotic approach woul be to use the deviant feats from Dark Archive. If you want to make an Barbarian who is skilled out of combat then I suggest going for the Skill Expert Feat. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. So, I got an idea based on a thing that happened in my campaign to changes up the effects of the wild magic table of wild magic barbarians based on magic sources that are influencing them. A change to the name of an old favorite. Thanks to your orc blood, you have superior vision in dark and dim conditions. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. Revised Homebrew Wild Magic Surge System. However, 2 are hostile AoEs. Reosoul. Homebrew Wild Magic Barb Variant Feature. Duration. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. They can use their unusual. D&D5E: WILD MAGIC BARBARIAN GUIDE we talk about the enigmatic wild magic BarbarianSupport us on patreonlegion for. I'm aware Jeremy Crawford has said that you can never. By Ali. There are over 20 Wild Magic Surges in Baldur’s Gate 3, each granting helpful effects. *Become* the ranged attack, and get temporary HP for volunteering to be a cannonball. Revised Homebrew Wild Magic Surge System. The UA version of this barbarian subclass also had the dubious distinction of breaking the game by granting everyone in the party infinite spell slots and twenty. The Barbarian subclasses in Baldur’s Gate 3 all offer their own unique benefits and playstyle. The standby of a two level dip into fighter for action surge, second wind, and a fighting style are just as good with Wild magic as they are with any barbarian. Their saving throw proficiencies are Strength and Constitution. Learn how to play a Wild Magic Barbarian, one of the most unique and powerful options in D&D 5e. Given the closeness in 'feel' of 5e to 2e (as opposed to 3, 3. Races like Half-Orc, Githyanki, or Mountain Dwarf are excellent choices for a Wild Magic Barbarian. Wild Magic (or Any Subclass) Barbarian (18) / War Magic Wizard (2) I swear this is more than just a hilarious meme. At 3rd level, a barbarian gains the Primal Path feature. And lastly, there Wild Magic Barbarian. . • 3 yr. Since you don’t really need to buy armor. They also have the ability to gain Advantage on rolls, in exchange for their magic becoming more erratic and surging more often. Description. "RPGBOT" Kamstra November 3, 2023 Introduction Barbarians are all about getting angry, dealing damage, and shrugging off enemy’s attacks. Unearthed Arcana Playtest 7 is here, and with it come big changes to the Barbarian class. 3. This primal path for the Barbarian is inspired by the subclass of the same name, found in the August 5, 2019 Unearthed Arcana. It lets a D&D 5e Path of Wild Magic barbarian copy the effects of Detect Magic with an action, doing so proficiency bonus times per long rest. It deals an additional 1d6 Force damage and gains the Light and Thrown properties. You won't cast spells but you will trigger some interesting effects. 4) Path of the Giant. 5. Barbarian sorcerer fun build, need advice. A potion of hill giant strength will pump the drinker's STR score to 21, while a potion of fire giant strength increases STR to an impressive 25. Magic Retribution. An honorable mention goes to Druid, which is a bit more awkward to make work. 206 upvotes · 26. Baldur's Gate Role-playing video game Gaming. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. This is a challenging subclass for players who want a layer of randomness in their battles, and can make for some. Solid video, lots of good stuff, and it's free and easy to. Properties Cost: Bonus action + Rage Charge Details: Range: Self Magical Effects Build 1: Berserker X, Battlemaster 4 (you could go Champion, but on PnP it's not so good. Now i have gotten a few Wild magic Surges, i belive its less then 50 effect's overall . My best wild magic seemed almost intentional. from a Spell Casting perspective. The Berserker subclass is a path within the. Unlike the wild magic sorcerer, however, a Wild Magic barbarian isn’t going to have a 1-in-50 chance of blowing themselves and their entire party to. Very excited for the chaos/randomness of the Wild Magic table. Level three gives them access to "Rage: Wild Magic," causing a Wild Magic surge whenever they enter a. Level 9 barb gets you a brutal critical die and increases your rage die’s damage by 1; going 4/8 let’s you choose 3 asi/feats instead of 2 with 3/9. WIld Mage(or Wild Magic don't know exactly the name), although is fun, is extremely unreliable, maybe later on you can manipulate a little bit the outcome of the wild surge, but it seems kinda trash. Maybe your skin has moth-like dust that douses magic. Wild Magic Barbarian. Thankfully, the Wild Magic barbarian has a resource-based, 10 minute buff to attack rolls or ability checks. See in magical Darkness, speak with the dead—Cast Detect Magic 5e at your will. In contrast to the sorcerer's options, most of the Wild Magic Barbarian options focus on momentary damage bursts which trigger whenever you rage. The wild magic table for this subclass differs substantially, as well. Compared to the WM Sorc this table not only has straight up better effects, it also lacks the weak effects as well. Slightly better with Wild-Magic Barbarian, for the Level 6 Spell Slot Regeneration feature. Your attunement with nature and its beasts inspires your. Subclass: Wild Magic (1 of 8 effects when you Rage) Race: Tiefling (+2 CHA) Subrace: Abyssal (+1 CON; and 1 cantrip + 2 spells per long rest randomly rolled from list; and +1/2 character level extra HP) STR 18 | DEX 18 | CON 18 (17+1) INT 12 | WIS 14 | CHA 17 (15+2) Yes, I rolled a bunch of times to get these stats. 2. jmich8675. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. 6 comments. ago. Wild Magic Barbarian (3) / Fey Wanderer Ranger (17) The influence of the Fey has instilled you with unstable magic when you become emotional. Still, if you want Wild Magic as a barbarian, check out the Path of the Wild Soul subclass in Unearthed Arcana. A Barbarian that is a fervent believer that becomes a vessel for his deity. Part of it reads that the barbarian can confer the following benefit: Roll a d3. it's a pretty solid, strong, and interesting subclass. Unfortunately, most of your archetype is focused on a d8 table of random magical effects that don’t scale as your Barbarian level increases. If you don’t like it, play another subclass. The resources between the two classes scale only with with their respective class levels. However Rune knight and Echo Night both offer Magic-y stuff that makes good use of your good constitution modifier as that rises as well. Random Powell June 14, 2023. So much so that it actually has fewer benefits than being a Bearserker or Wildheart. Advertisement. I'm always gonna want to see more social options for martial classes but there have been some steps in the right direction. Have you taken a look at the Wild Magic Sorcerer table? Note that this is supposed to be rolled 1 out of every 20 spells cast by a sorcerer, so. Barbarian is a playable class in Baldur’s Gate 3. You won't cast spells but you will trigger some interesting effects. This guide delves. Roll on this table at the start of each of your turns for the next minute. Table: Revised Wild Magic Surge d20/d100 1-3/Extreme 4-9/Moderate 10-20/Nuisance 1: A fireball explodes with you at the center. • 4 mo. Wild Shape isn’t what it is in Baldur’s Gate 3, and even. Level 3 – Magic AwarenessAnd to be honest I feel like Wild Magic Barbarian misses the spirit of what Wild Magic is and the subclass just isn’t that fun or interesting. Sorcerous Warrior. Wild Magic barbarian is quite possibly one of my favourite playstyle in this game, which I honestly did not expect at the beginning: in a game so heavily laiden with randomised dice rolls, introducing even more randomness can lead to chaos. This is good, because that table had several harmful options. TheOGapache Jul 27 @ 3:59am. So, I’m debating the pros/cons of a future multi-class. Proposed wild magic barb does 44. When using the official table, this effect can. The Half-Orc Barbarian possesses a raw, untamed power that allows them to tap into primal instincts and. except that a different Path Barbarian gets it every time they rage, and you can never count on having it when you need it, vs getting it when. Fangeye. Undead are immune to death effects, Disease, mind-affecting effects (charms, compulsions, morale effects, phantasms, and patterns), paralysis, Poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). A behemoth half-human and half-orc, muscles rippling beneath greenish-grey skin. This can be mitigated a bit if the druid can get the Insignia of claws that is found in HotDQ. The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player’s Handbook. Like. They have a. . This makes wild magic a lot more wild! It's nice to lower the risk of the same event happening. Rage: Wild Magic: Enter a Rage that. All playable Barbarian Primal Paths in 5E. Builds. This isn't strictly optimized, but I think Firbolg can be super thematic for a Wild Magic Barbarian while being more than decent mechanically. When you rage, you unleash a torrent of. #2. Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. Vision up to 1000 ft, Darkvision up to 300 ft. Wild Magic Lv 3 (Barbarian Subclass) Wild Magic (Feature) Tips & Notes. Rage: Wild Magic is a Wild Magic Barbarian Bonus Action. I checked my”spell book” it’s nothing there, I select to filter. When a creature anywhere on the Gnomengarde map expends a spell slot to cast a spell. Source: Tasha's Cauldron of Everything. And have a neat duel nature aspect to it too! Also Wild Soul 6/ ANY Warlock X would be a solid build as well. 1. Read on to learn more about Rage: Wild Magic, its effects, the classes that acquire Rage: Wild Magic upon level up and more!. Kicking off our list is a flavorful barbarian subclass found in Tasha's Cauldron of Everything. yeah but all the subclasses made for damage scale, you cant tell me that the wild magic is a support or tanking subclass like the ancestral or totem, just because he can give you a weird version of bless or because he MAY give the party +1 AC. Several of those have some in-line dice rolls. The process of creating the. Last edited by ThelonelyMagi: Jan 1, 2022. See Wild magic is probably the best Great Weapon Master Barbarian, because of their 6th level feature, Bolstering Magic, they can use on themselves, that increases their accuracy, which, along with Reckless Attacks, can make them the best at making sure those +10 bigboy attacks hit despite the -5 Penalty to attacks. r/UnearthedArcana. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. TLDR: Wild Magic Barbarian looks fun. Magic Awareness. I’m hoping that they share little else, as the Wild Magic sorcerer is awful. HP: 12 + CON modifier base, 7 + CON modifier per level. While raging, the Wild Magic Barbarian produces a random magical effect from the Wild Magic surging within them. The amulet of health is one of two entries on this list that are widely considered staple or classic barbarian items. 5) Path of the Beast. I love the idea of a barbarian subclass touched by faerie madness, but I kinda loathe the wild magic table. A Ring of Shooting Stars D&D 5e magic item provides a unique long-ranged option for monks who want it. If the left scale is heavier, the result is 1; if the scales are equal, the result is 2; if the right scale is heavier, the result is 3. Rage: Wild Magic. If you purchase Improved Pact Weapon from Lock 3, your Greatsword can be made into a Pact Weapon. Enter a Rage that releases all the magic roiling inside you, causing a random magical effect. 2: Misty Step doesn't need to be scaled. Through rigorous training you can briefly control Wild Magic. The Brute subclass gives you an extra 1d4 damage on all attack rolls, and that increases to a 1d6 at 10th lvl. This can. Gain an additional action this turn. The Barbarian class and subclasses reward in-your-face aggression and offensive damage potential. 5 At 17, warlock baseline is 4d10+20+4d6 = 56 Proposed barbarian does 52. Wild Magic Barbarians tap into their innate magical abilities, adding a touch of chaos to their playthrough. #2. 1 Turn. Magical Awareness (Level 3). Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. Which makes the berserker subclass most ideal for a reliable progress. Description . When you finish a long rest, all inactive seasons go down by 1d4. Best Race Choice Sorcerer Build. . Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. Berserker, Wild Magic, and Wildheart are three Barbarian subclasses, and this guide explores the best Barbarian subclass choice in Baldur’s Gate 3 (BG3). The resources between the two classes scale only with with their respective class levels. . This new barbarian gains a grab bag of random effects and magic-like abilities that can be used even while raging. Unlike the wild magic sorcerer, however, a Wild Magic barbarian isn’t going to have a 1-in-50 chance of blowing themselves and their entire party to. Four levels into Barbarian. Took Slasher as my feat to bring my Orc/halforc str to 18. Yes it falls off hard. The premise is that your rage is intertwined with magical energies beyond your control. The Wild Magic Barbarian is a subclass for those who seek to empower their martial prowess with the magic of the more chaotic realms. Notes & Tips go here . The Wild Magic subclass is a unique and chaotic way to play as a Barbarian due to Wild Magic activating during your Rage, which causes a random magical effect to activate that can be beneficial or detrimental to your party. Until the end of your turn you can see the source of spells and magic items. And using a longsword or other one handed melee weapon. I tried all of three and decided to play with berserker. Wild Magic. Not my favorite but it doesn't need to scale. These Sorcerers are capable of using the chaos of their magic to unleash various unexpected effects that can be helpful or chaotic. This subclass lets you tap into the wild magic of the Feywild with your rage and get benefits like armor class bonus, spell slots recovery, and new effects. Unless a. Revised Homebrew Wild Magic Surge. Pick Skills: Select skills that suit your role as a frontline fighter, such as Athletics, Insight, Perception, or Religion. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting. Generally a Barbarian uses a two handed weapon. I got the ability roll to teleport every turn. The wild magic barbarian is empowered by the same natural magic as the wild magic sorcerer. (because of course I'm chaotic haha), roll on the wild magic surge table (which my DM is letting me play a variant where the check increases by one if it doesn't trigger each time I cast a spell, including cantrips, as if the wild magic is building in me), bonus action rage (roll on the wild soul table), then. Basically most dialogues are:Without a doubt, the best dwarf subrace for a barbarian is the hill dwarf. The various Rune effects and Giant Might ability you can also roleplay as a part of your Barbarian Wild Surge. Random Powell June 14, 2023. Its most basic ability is casting Faerie Fire, a powerful spell. The envelope contains a letter from an anonymous fan and a chocolate bar. Level 2: Barbarian **Level 3: Barbarian - Berserker -> Bear Heart (**OH, and I think for Bear Heart Barbarian, Dual Wielding may be the best option to go, so you can keep healing every turn with Unrelenting Ferocity and attacking with bonus action offhand attack. The other two subraces in the Player’s Handbook offer a handful of fairly useless proficiencies and ribbon abilities. DnD 5e – New Path of Wild Magic Barbarian Handbook. Maybe Larian buffed it) Level 1: Barbarian. . This increases your chances of. Skills. Magic infuses one weapon of your choice that you are holding. LordAnubis. You'll need to customize your Origin to Put +2 into STR and +1 into CON. Like consider a character who looks very frail, with crystal shrapnel embedded along his right arm and neck. Not in this game. This wild magic effect lasts for 1 hour, or until ended with a. Four levels into Barbarian. Learn how to play a Wild Magic Barbarian, one of the most unique and powerful options in D&D 5e. 5. There might be some published homebrew stuff that allow for this, like if the rage was fueled by. Guidance and Produce Flame are good utility cantrips, for helping a bit in skill checks. Level 9 barb gets you a brutal critical die and increases your rage die’s damage by 1; going 4/8 let’s you choose 3 asi/feats instead of 2 with 3/9. These builds were inspired by the 'Path of Wild Magic' Barbarian subclass added by the 'Tasha's Cauldron of Everything' sourcebook. The Third Barbarian subclass, Wild Magic, allows them to add a touch of chaos to their Rage. This one is a massive rework of the previously seen Wild Soul Barbarian. I was originally thinking of taking the Fighting Initiate feat at level 4 to take the Dueling fighting style to get +2 damage when wielding a weapon in one hand and no other weapon. 3. Barbarians are particularly vulnerable to these effects since they have strong emotions, and some get changed by magic. . The Wild Magic subclasses, be it sorcerer or barbarian, hold a special place in many players’ hearts. Got a few questions first I'd like to ask The idea is to take at least 10 levels of Wild Magic Barbarian for Unstable Backlash, and then use the rest of the levels in Druid for utility and healing out of Rage: . Wild magic barbarians are the rare support based barbarian, and let you do a few types of damage other than straight bludgeoning, slashing, or piercing damage. Barbarian. You can check out the Wild Magic Feature section of our Baldur’s Gate 3 Wiki to see possible effects that occur. After Barbarian, take 2 levels in Paladin to get Divine Smite along with a Fighting Style and enough healing to get allies off of the ground. To anyone who tried the wild magic barbarian subclass, any suggestions for how to build the character throughout my gameplay? I was initially intrigued by the Multiclass Barb/Druid build but there seem to be some incompatibilities between wild shape and rage (lack of bonus and strict order of casting mainly), so I was curious about trying a pure wild. Tales From the Tall Grass Kickstart. Total damage of 39. Playing a Wild Magic Barbarian in a two-player party, with the other PC being an Undead Warlock. Your size is Medium. 4: Just a straight up weapon buff. A lot of reviews about this subclass online describes it as "weird" and "unpredictable" (well no ****, Sherlock - it's a 'Wild Magic' Barbarian!) and people generally say the same about the 'Wild Magic'. [2] As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. Effect. Wildheart is not very good imo, although there are some half decent ones. All it boils down to is you get one random ability then play the. Divine Smite will be fun with your Sorcerer spell slots. He wanted a class that was more chaotic and unpredictable. The Wild Magic subclass synergies very well with the story of the Dragonborn, making it the best performance and role-play choice. Eladrin will allow me to roll for my season every morning and his teleportation trait works while raging. Fat_Goat_666. For the most part. It adds unpredictability and a soupcon of magic to your Barbarian. Totem Warrior is one of the best for the Barbarian Monk build, as it makes for some incredible tanking abilities and added damage for reckless attacks. Zealot (good) Divine Fury, Warrior of the Gods, Fanatical Focus, Zealous Presence, Rage beyond Death. At level 10, a Wild Magic Barbarian gets the ability "Unstable Backlash. While in Rage, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage. Wild Surge. When you choose this path at 3rd level, as an action, you can open your awareness to the presence of concentrated magic. (possibly also each time you enter a frenzied rage or attack reckless etc). of 1st level or higher, an additional effect might occur. It won't be random, but it could add the magic flavor to this character that you're looking for. The Path of Wild Magic gives D&D 5e Barbarians the opportunity to add spellcasting to their rage-induced slicing and hammering, just without any of the finesse of a typical wizard or sorcerer. The main issue with Wild Magic Barbarian is the scaling of the damage features. When you Rage, it causes a random magical effect to happen. 03Wild Magic Barbarian isn't really famous for being unfun, useless, or lacking anything. Front-line warriors who lose none of their power despite channeling random magical effects, the Path of Wild Magic can be hard to predict, but it’s always effective. Very effective damage dealer and tank. Enemies that hit you take 1d6 Force damage in retaliation. 0659 Caster can't use magic for 1d4 rounds after being wounded . Magic cast within and near the Wastes can be extremely unpredictable, sometimes even volatile, if not performed with extreme care. 2. 661. Wild Magic Wild magic is a kind of magic that can’t be controlled, and Gnomengarde has long been a source of it. Wild Magic is a subclass of Barbarian. The Wild Magic Barbarian is often referred to as a support subclass for the party since you can, at random, provide benefits for your allies. When I picked it, I was under the impression that it was going to be the more chaotic subclass than the other two. Wild Magic Surge. This represents the Wild Magic building inside you. even in support terms the ancestral guardian's shield will scale with levels but you pixies and tentacles will stay. The Path of Wild Magic is the best barbarian subclass in D&D 5e for players who enjoy randomness and are willing to roll with their dice. A barbarian exposed to this realm feels emotions equally as powerfully and magic saturates their body. influence people. With the. My Path of Wild Magic Barbarian's d100 table vanis. A Wild Magic surge has only a 5% (DC 20) chance of occurring after a first-level spell or higher is cast by a sorcerer or barbarian with their particular Wild Magic subclass, and results in a random effect. Barbarian until 5th lvl. Barbarian Bard Cleric Druid. Your body is a well of wild magic energy, and almost anything can happen when you unleash it. Barbarian Subclass. Arriving at level 3 allows you to choose from 8 different Barbarian Primal Paths. The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player’s Handbook. Wild Magic Barbarian. As far as subclasses, it is hard to compete with Battlemaster. Similar to the Sorcerer’s Wild Magic table, this primal path gives you magic in the same way the Hulk gets martial arts expertise. Assuming a situation where a Life Cleric with 18 Wisdom (+4) and a Wild Soul Barbarian are in the same party, you can use Magic Reserves to permanently keep the Barbarian at max HP after every fight by trading spell slots for cure wounds. The YouTuber Bone Wizard has a video on buffing some of the weaker Barbarian subclasses to bring them all up to the better ones. Here are my ruminations on which classes are best to mix with barbarians. Wild Magic Barbarian. Due to the lingering fractures left by the war between Geb and Nex—and their extensive use of metamagic, wellsprings, and other destabilizing amplifiers—the Mana Wastes act as a massive but broken. I would suggest you stick with WM Barbarian until level 6. Magic Awareness is basically paladin’s Divine Sense for magic, like a hybrid of it and Detect Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. Dragonborn is the best race choice for the Sorcerer Build in Baldur’s Gate 3 because they have two unique dragon features with breath weapons dealing damage and extra resistance. . Perhaps you were blessed by a powerful fey creature or marked by a demon. A barbarian who follows the Path of the Wild Magic is someone who supernatural forces and rampant magic spread in the universe have particularly influenced. Amulet of health. Yes you could MC. 6 gets you 4 rages and the subclass feature. Wild Surge: Also at level 3, whenever the Barbarian Rages, roll a d8 on the Wild Surge table as the magic in their blood produces random effects. Their saving throw proficiencies are Strength and Constitution. E. Barbarian Primal Paths. YMMV. " This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw. Subclass Overview. • 4 mo. And lastly, there Wild Magic Barbarian. Wild Magic. The Wild Magic barbarian is what you pick when you want to throw caution to the wind and let the fate of dice decide what silly hijinks you get up to.